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The higher the Monster's Skill Level, the fewer EPs it needs to activate its Skills. After Switching, Skills can be activated through consuming Energy Points (EPs). * This Monster can Switch to another form when its Skill CD reaches 0. The more the Characters of "Invaders" and "Gomora" in the Team, the more the following effects will be triggered:Īttack basic value of those Monsters will synchronize with that of the Leader (effects of Active Skills are not counted).Įxtend Runestone-moving time regardlessly by 3 seconds.īoth the Leader and Ally are "Ultraman Belial" or "Ultraman Belial Atrocious". The Monster to the left of "Ultraman ORB" is "Ultraman Belial" or "Ultraman Belial Atrocious". ⇒ Team Attack x 3 (only the first batch of Runestones dissolved will be counted). For 1 Round, by dissolving any 3 rows of Runestones, Turn the 2nd, 3rd and 4th rows of Runestones into Light, Dark and Heart Runestones respectively. ⇒ Change the Monster's Active Skill into "Zpecium Ray" ⇒ The Monster turns into "Thunder Breastar - ORB" of Dark Attribute. ⇒ Other Runestones also possess the effect of Dark Runestones.
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Explode all Runestones to generate Enchanted Runestones. This Skill can be activated only when there are 14 or more Dark Runestones. ⇒ "Invaders" and "Gomora" launches an extra attack as much as 4x of its own Attack. ⇒ Each Dark Member in the Team launches an extra attack as much as 2x of its own Attack. For 1 Round, the Monster launches no Attack. Modify Dark Runestones to become Demon Runestones.